I have been asked to shed light on one of London's most hotly debated topics. No, nothing about war. The question is: When is a "giant game" an altogether new experience, and when is it simply a larger version of the smaller original?
An obvious example is checkers, err draughts. Giant draughts is simply a larger version of the traditional tabletop game. The fact that the pieces are a bit more cumbersome to move makes no difference as the outcome of the game is entirely mental.
Giant Jenga, on the other hand, introduces profound physical changes to the gaming experience, in addition to a significant risk of injury. It is, in effect, an entirely new game.
The implications of this debate are that one cannot just walk naively into the realm of the gigantic expecting nothing more than a magnified version of traditional reality. Strange, unpredictable, and sometime dangerous differences await. What do you think?
For some examples of what the hell I'm talking about check these websites.